This event is endorsed
and organized by

EAI International Conference on Games fOr WELL-being

June 14–15, 2016 | Budapest, Hungary

General Co-Chairs


Laura Anna Ripamonti, University of Milan, Italy

Laura Anna Ripamonti is currently Assistant Professor at the Department of Computer Science of the Università degli Studi di Milano - Italy, where she is co-responsible of the research laboratory PONG - Playlab fOr inNovation in Games. Her research interests focus on Videogames and on Community Informatics, with a special interest for online social interaction in virtual worlds and in MMORPGs (Massively Multiplayer Online Role-Playing Games) and Serious Games. Due to her multidisciplinary background, she is interested both in the technological and in the organizational/social aspects of online interaction, which she prefers to investigate through an approach rooted into the "action research" paradigm. personal webpage: http://pong.di.unimi.it/laura/


Dario Maggiorini, University of Milan, Italy

Dario Maggiorini is Associate Professor at the University of Milan, Italy. He joined the Department of Computer Science in 2003 where he is now co-directing the PONG - Playlab fOr inNovation in Games. In the past, Dario has been working on the Quality of Service in IP networks, multimedia content delivery, application-level networking, and software architectures for service provisioning. Currently, his research interests focus mainly on software and network architecture to support entertainment applications and on content, service, and gaming provisioning in distributed environments.personal webpage: http://pong.di.unimi.it/dario/


Daniela Villani, Università Cattolica del S. Cuore, Italy

Daniela Villani is Research Professor in General Psychology at the Faculty of Educational Science, Catholic University of the Sacred Heart of Milan. Her research interest is characterized by a strong interdisciplinary nature, covering the following research topics: 1) the relationships between emotions and new technologies; 2) the use of interactive simulations for the training of psychological skills; 3) the cognitive factors related to the use of mediated technologies in the education/training and clinical domains, with a specific focus on the analysis of the concept of “presence”.


Technical Program Chair

Davide Gadia, University of Milan, Italy


Publicity and Social Media Chair

Claudio Palazzi, University of Padova, Italy

Armir Bujari, University of Padova, Italy


Publications Chair:

Davide Gadia, University of Milan, Italy


Web Chair

Dario Maggiorini, University of Milan, Italy